![]() While levels are procedurally generated, they basically follow the same pattern - players are highly encouraged to defeat every foe and search every corner of each map in order to collect gold (for permanent family upgrades), gemstones (to open chests scattered throughout each map), and to find as many upgrades and temporary perks as possible. It’s a solid system but hampered by the fact that it’s extremely unlikely to max everything out in one playthrough. These generally come in the form of limited tag-team attacks or increased abilities shared by all characters. This “fatigue” mostly feels like a way to artificially increase playtime.Īs each Bergson becomes more experienced, he or she gains access to a tree of various upgrades, and if they advance enough, they can grant boons to the entire family. While this encourages using every Bergson in rotation, some, such as the hammer-wielding Joey, are simply not as suitable due to their reduced speed or ineffective melee strikes when completely surrounded and being pummeled. In order to prevent players from simply choosing one of these overpowered characters every time, Children of Morta introduces “Corruption Fatigue,” which temporarily removes a percentage of max health from a character that’s been selected too often. While Morta says it encourages various play styles, I found that the tank characters face a significantly higher degree of difficulty than their ranged brethren. Linda’s ability to move and fire at the same time and Lucy’s potent fireballs and damage-reducing shield make them the go-to choices for just about every situation. ![]() Shoulder buttons utilize special powers such as the ability to slam the ground and stun enemies, or launch a volley of arrows into the air which cause damage in a specific radius. Combat is fast, and enemies swarm relentlessly. Players can use the right stick or X button to launch basic attacks, while A is a dodge. Remarkable writing makes each one feel like a real person worth caring about and protecting, adding further impetus for the player to succeed.Īfter selecting a family member, play consists of isometric dungeon-delving and questing that will be immediately familiar to fans of Diablo-style titles. They will face the ultimate evil, but they’ll do it together… Will it be enough?Īs Children of Morta progresses, more family members become playable, each with their own strengths, weaknesses, and abilities. However, the Bergsons are willing to hold the line against darkness as they carry a power that may even rival those of the spirits themselves - their love for one another. They have doubts and fears like any other family, and they face what seem to be insurmountable odds - after all, what good are bows and swords against the will of a god? The Bergsons, despite being capable fighters, archers and spellcasters, are mere mortals trying to end this corruption and ensure the safety of the lands they call home. Vengeful mountain god Ou has corrupted nature itself, turning once-verdant forests and fields into decaying, fetid wastelands and tarnishing the souls of animals and the denizens the Bergsons have sworn to protect. Players begin by assuming the role of John Bergson, patriarch of the Bergson clan of mountain guardians. However, some questionable design decisions hold it back from being as awe-inspiring as it should be. ![]() It boasts a transcendent narrative, lovely visuals, and fast, frenetic combat. ![]() WTF Did we really need jiggle effects for pixel-art characters?Ĭhildren of Morta, a procedurally-generated action RPG from Dead Mage and 11-bit Studios is elegant, but flawed. ![]() HIGH Exciting battles against impossible odds. ![]()
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